Void gauntlet, VG abilities in game New World character builds
List of all abilities for Void gauntlet in New World. Each ability linked with builds with VG created on New World Guide and sorted by amount of likes from users
Orb of Decay
Fire an unblockable orb that passes through enemies, deals 90% weapon damage and inflicts Disintegrate, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s. (Stacks up to 3 times.)
At max range, it transforms into a healing orb and returns, healing friendlies for 20% weapon damage per second for 5s. (Healing scales exclusively with Focus.)
Costs 20 Mana.
Decay
Activatable
Void Blade
Summon a blade of Void energy that converts your basic attacks to melee.
Tap Basic Attack to perform a quick slash that deals 90% weapon damage or hold to perform a thrust attack that deals 140% weapon damage. Both attacks inflict Disintegrate on successful hits, dealing 5% weapon damage per second and reducing target's armor by 10% for 8s.
Disintegrate stacks up to 3 times and lasts 15s.
Costs 20 Mana.
Annihilation
Activatable
Voidcaller
On successful ability hit, gain a stack of Void Essence. At 6 stacks, consume all stacks and gain a 3m aura that heals self and friendlies for 30% weapon damage and deals 30% weapon damage per second to enemies within. 5s duration. (Healing scales exclusively with Focus.) (20s cooldown.)
Annihilation
Passive
Petrifying Scream
Unleash a Void-infused scream, dealing 70% weapon damage, staggering and inflicting root to enemies 5m in front of you. Disables enemy movement for 2s.
Costs 25 Mana.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your void gauntlet, hits with this ability inflict taunt for 4s. (Taunt causes monsters to focus only on you.)
Annihilation
Activatable
Baleful Tether
Fire a projectile dealing 100% weapon damage that tethers you to an enemy for 10s, weakening it and empowering you by 20%. The tether ends early if the target moves beyond 20m.
Costs 25 Mana.
(Tether remains active after weapon swap.)
Decay
Activatable
Essence Rupture
Fire a projectile dealing 100% weapon damage that inflicts Essence Rupture for 10s, healing anyone that hits the target for 20% of the damage done. (Does not apply to damage-over-time or damage done to inanimate objects.)
Costs 25 Mana.
Decay
Activatable
Detonating Orb
Press the ability input again to detonate the orb with a 4m explosion radius. Depending on the orb's phase, the explosion will either damage enemies for 70% weapon damage and apply a stack of Disintegrate or heal friendlies for 70% weapon damage. (Healing scales exclusively with Focus.)
Decay
Passive
Oblivion
Summon a 5m radius circular rift of Void energy at your feet for 6s that deals 30% weapon damage per second to enemies and grants empower to self and friendlies, increasing damage by 15%.
Costs 30 Mana.
Annihilation
Activatable
Glimpse of the Void
Gain a stack of Void Essence per successful ability hit. At 4 or more stacks, your next successful ranged heavy attack will instantly reset all Void Gauntlet cooldowns and remove all stacks. (15s cooldown.)
Decay
Passive
Leeching Blade
Successful thrust attacks heal self for 5% weapon damage per Disintegrate stack on target. (Healing scales exclusively with Focus.)
Annihilation
Passive
Empowering Proximity
Gain empower when casting abilities within 5m of an enemy, increasing damage by 10% for 5s. (Stacks up to 3 times.)
Annihilation
Passive
Overflowing Essence
Friendlies within 4m of the afflicted target are healed for 80% of your weapon damage when Essence Rupture ends or the target is killed. (Healing scales exclusively with Focus.)
Decay
Passive
Refreshing Frailty
+5% cooldown reduction on all abilities when successfully hitting enemies afflicted by 3 or more debuff stacks. (Stacks can be from different debuffs.) (Max 5 hits per attack.)
Annihilation
Passive
Withering Oblivion
Your attacks inflict weaken to targets inside the radius, reducing their damage by 5% for 5s per hit. (Stacks up to 3 times.)
Annihilation
Passive
Fortifying Echoes
Gain fortify for each enemy hit, increasing armor by 10% for 10s per hit. (Stacks up to 3 times.)
Annihilation
Passive
Slowing Orb
The orb slows enemies already afflicted by any debuff, reducing their movement speed by 30% for 3s.
Decay
Passive
Cleansing Harvest
Using Harvest Essence for 0.8s removes 1 debuff. (3s cooldown.)
Decay
Passive
Mending Evasion
Dodging with full mana heals you for 80% weapon damage. (Healing scales exclusively with Focus.) (20s cooldown.)
Decay
Passive
Soul Eater
Heal for 80% weapon damage when the tether ends or is broken. (Healing scales exclusively with Focus.)
Decay
Passive
Bone-chilling Voice
Root duration increased by 1s on targets below 50% health.
Annihilation
Passive
Fortified Blade
Gain fortify on start, increasing armor by 20% for 5s.
Annihilation
Passive
Extended Suffering
Successful ranged basic attacks increase the duration of non-crowd control debuffs you have applied by 10%.
Decay
Passive
Fervent Thirst
+5% mana per successful ranged basic attack against targets afflicted by your Void Gauntlet debuffs.
Decay
Passive
Refreshing Precision
+5% cooldown reduction on all abilities on critical hit. (Max 5 hits per attack.)
Annihilation
Passive
Deadly Range
+10% damage on successful ranged basic attacks against targets with an active debuff.
Decay
Passive
Leeching Bolts
Healing from ranged heavy attacks is increased by an additional 20% of damage dealt.
Decay
Passive
Radiant Efficiency
Mana costs are reduced by 25% while above 50% mana.
Decay
Passive
Leeching Agony
On critical hit, heal equal to 15% of damage done.
Annihilation
Passive
Efficient Harvest
Harvest Essence health drain is reduced by 35%.
Annihilation
Passive
Keen Confidence
+10% critical chance while above 50% health.
Annihilation
Passive
Forsaken Pact
+10% damage while below 50% mana.
Annihilation
Passive
Tethered Refresh
Successful hits against the tethered target reduce other Void Gauntlet cooldowns by 5%.
Decay
Passive
Invigorating Rupture
Allies additionally receive 15 stamina when hitting the afflicted target.
Decay
Passive
Invigorating Oblivion
+25% stamina regen rate for self and friendlies while inside the radius.
Annihilation
Passive
Keen Humility
+10% critical chance while all abilities are on cooldown.
Annihilation
Passive
Tethered Focus
+200% mana regeneration while the tether is active.
Decay
Passive
Vicious Void
+10% critical damage on Void Blade attacks.
Annihilation
Passive
Draining Orb
Gain 5% mana per enemy hit by the orb.
Decay
Passive